01 - Introduction
02 - About The Author
03 - How To Access Your Working Files
04 - Game Design
05 - Creating The Project
06 - Creating The Gnome - Theory Of Ragdolls
07 - Creating The Gnome - Assembling The Gnome
08 - Rope - Creating A Joint Chain
09 - Rope - Procedural Creation
10 - Rope - Lengthening And Contracting
11 - Creating The Game"s UI
12 - Responding To Button Presses
13 - Input Managers And Tilt Control
14 - Creating The Camera
15 - Updating The Gnome"s Sprites
16 - Designing A Damage Model
17 - Implementing The Damage Model
18 - Implementing The Gnome"s Control Code
19 - Designing The Game Manager
20 - Supporting The Game Manager
21 - Implementing The Game Manager
22 - Handling Events On Touch
23 - Creating The First Trap
24 - Creating The Treasure
25 - Creating The Level Exit
26 - Creating The Background
27 - Creating New Traps
28 - Updating The User Interface
29 - Implementing The End-Of-Game Screen
30 - Wrap Up And Thank You
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