01 - Introduction an Project Overview
02 - Building the base of the weapon
03 - Creating uvs for the base geometry
04 - Adding the large blades
05 - Modeling the small blades
06 - Building the handle
07 - Transferring geometry to Mudbox
08 - Sculpting the guard
09 - Finishing the guard detail
10 - Painting the guard
11 - Detailing the blades
12 - Detailing the handle
13 - Adding specular maps
14 - Exporting assets from Mudbox
15 - Assembling the finished weapon in 3ds Max