01. 介紹和項目概述(01. Introduction and project overview)
02. 使用幾何結構(02. Working with geometry)
03. 塑造生物(03. Shaping the creature)
04. 雕刻生物(04. Sculpting the creature)
05. 增加高頻皮膚紋理(05. Adding high-frequency skin texture)
06. 添加新對象(06. Adding new objects)
07. 構成模型(07. Posing the model)
08. 使用材料和燈光(08. Working with materials and lights)
09. 創建 U Vs(09. Creating UVs)
10. 繪制彩色紋理(10. Painting a color texture)
11. 調合漆層(11. Blending paint layers)
12. 照片繪畫(12. Painting with photographs)
13. 繪畫紋理通道(13. Painting texture channels)
14. 輸出選項(14. Output options)